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Star Wars Mod - II (Sci-Fi Xover Mod)
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February 8th, 2002, 05:44 PM
Val
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Join Date: Oct 2001
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
WHat was the final decision on the following two issues:
Ion Beams - the extra ability for them to disable will be?
Engines - What 'useless' ability are we standardizing for use?
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