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Old November 21st, 2006, 06:36 PM

Raapys Raapys is offline
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Default Re: Balance Mod Update!

Small bug. The Organic Large Freighter can currently be brought up to 21 in movement just by filling it with maximum number of Ion engines.

Other 'issues:

Organic/Crystalline races still research both missile and projectile weapons to level 6, and in a few cases a couple of other weapon types up to level 4. This with the Organic/crystal weapon research well on its way. I.e. wasted research points.

AI is still way too slow developing bigger ship sizes. Seeing them flying around with tons of frigates and a few light cruisers at turn 100++ is depressing, especially when many of them have over 50k research points.

Only one out of 5 AIs in my game is dropping satellites/fighters, and that one has only done it at one warp point and 5-10 mixed satellites/fighters.
There's also a code-related problem with the AI not doing other than dumping his fighters/satellites on one side of the warp point, since the AI doesn't bother with moving his units around in sector view. Aaron obviously need to give the AI some sort of ability to place satellites/fighters in a circle around the warp point.

I've also not seen a single mine in the game yet.

In short, though, the AI's performance is still not progressing very well. Perhaps it's fog of war or some such, but something is keeping them from reaching SE4 AI skill and difficulty level. They're simply nowhere near as aggressive as they should be; most of the AI time, even when they're at war, is just spent retrofitting ships and flying between systems, not destroying and conquering other empires like they should be.
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