Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I was hoping you might lower the standard to Level IV med bays, makes the Drahk plague (and others) more deadly.
I left it as a ruin tech so it could only be found, but there is no reason we couldn't make the medical tech absurdly long (like up to level 50) and if someone really wants to research it all the way out, knowing there is no other bonuses in between 4-49, then let them spend the time and $$ to research a cure. This way the ruins are still there for a quick fix - plus it may give someone a valuable trade commodity, or make their ships target for takeover!
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