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Old November 22nd, 2006, 12:13 AM

Raapys Raapys is offline
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Default Re: Balance Mod Update!

At my current game the turn # is 103

Sergetti Empire, Crystalline race: Has needlessly done 6 levels of Missile and Projectile weapons and 5 levels of normal Armor research even though racial technology is well developed and exclusive on their ships. Has a few warp points protected by groups of satellites no bigger than 5. Main fleet consists of Destroyers, light cruiser researched.

Phong Confederation, Crystalline race: As Sergetti Empire, but no fighters or satellites at warp points. Main fleet consists of Frigates, light cruiser researched.

Cue Cappa, Psychic race: Researched Energy stream, Projectile, and Missile weapons, in addition to the Psychic weapons. Uses APB and Psychic weapons. No satellites or fighters protecting warp points. Using destroyers, no light cruisers researched.

Uktra-Tal, Organic race: Level 9 missile and projectile weapons, Level 6 normal Armor. Using only organic weapons and armor on ships, so the regular weapons and armor research is wasted. Destroyer fleet, light cruiser researched. No satellites/fighters at warp points. Destroyer/frigate fleet, no more than level 2 light cruiser researched even though he has 150k research points( 3 times what the others have).

Xi-Chung, Organic race: Basically the same as the other organics, but this one wasting research points on Energy pulse weapons and High energy discharge weapons in addition to missile and projectile weapons. No warp point defenders. Fleet of frigates/destroyers, light cruiser researched.

Norak, Religious: Slight warp point defense. Frigate fleet, light cruiser researched.

All races are also using shields. While not a bad thing by itself, they're not researching it enough for it to be worth the big amount of space it requires.

No AI is using mines, that I can see.

One might consider having to change the 'Don't get hurt' strategy. The problem with it right now is that if a fleet with non-combat ships are dragged into a long combat, the non-combat ships will pass the retreat border( since they try to put as much distance as possible from them to the enemy), splitting that fleet into two hexes.

Not sure if it's possible to do anything with this, but the AI also ends up with hundreds of outdated units.

The 'Defense Ship' type appears to only carry a missile weapon.

All AIs using Point-Defense Cannon level 1.

That's all I could bring forth in my sleepiness, for now.
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