Thread: Wishlist The Modder's Wishlist
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Old November 22nd, 2006, 01:34 AM
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Default Re: The Modder\'s Wishlist

Zepath, the point isn't the time and effort required to produce several hundred monsters, it's the time and effort required to add the feature, which I figure could be done in under 15 minutes by a competent programmer, which Johan certainly is, and more. All you have to do is tell the computer to search through all the units per turn-which it would do anyway to check and see if any units are old-to see if any have reached a certain age number. The number's already in there for each unit. When it's determined that one has reached the target number, the computer looks up the unit and the mod tells the computer to #shapechange it to whatever unit, permanently, instead of telling it to age the unit, which it already does. With unit aging already implemented, the whole process takes the programmer a fraction of an hour to code and the computer a fraction of a second to perform. I could do it myself if I had the source code, and I'm a terrible programmer+unfamiliar with this particular language and where everything's located in the code for the game. It's pretty simple functionally even back to the days of BASIC, a million years ago.

The time spent creating a mod that utilizes such a function to it's full potential would ofcourse require a lot of man-hours. But, it could be done by a single dilligent modder, and that's the point I'm trying to make. I have lots of free time so no worries there, and I can draw reasonably well, even on a computer if I have to. If you want to make it a lot faster and easier for me, kindly send me a light-pen and driver software that will be compatible with my laptop I'd be more than happy to share any Dom 3 images I created with the pen with you and rest of the modding community.
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