Re: Another Death Match Balancing Idea
Not considering the 100xp when you think about the reward value is a bad idea I think. The trident is just an above average weapon, but coupled with 100 xp (+100 for each new victory) can make a thug really excellent.
After 2 death matchs won my simple bane even with a limp affliction has att 22, def 21 (4 stars (+4) , heroic ability (+3) + quickness (+3)= +10 for attack ; xp (+4) and the trident (+9 !! quickness +3 and weapon +6) def = +13 for defense, and he had to do nothing but death matchs to achieve these stats.
Anyway, I think IW should have kept the original quickness effect for the trident (only), so the item would also interest mages a lot (in this game my bane had only to kill weak commanders and the prophet of an AI nation to win, as nobody see the interest of sending casters now).
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