Re: Unrest, Spies, and rooting them out?
Page 67-68 of the manual describes stealth, patrol etc. If a Spy has Stealth 20, you'd need 60 units precision 10, AP 10 units to have a 50/50 chance of catching it, worse chance with unrest, better chance with high PD. Fast units and high-precision units are better at patrolling and catching enemies than other units. Flying units are counted as very fast (30 AP).
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