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Old March 2nd, 2002, 03:30 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sorry, the EXTREAMLY overgrown Racial Tech list for B5 grew out of a desire to make specific weapon Groups available only to specific races - each one of those races has anywhere between 12 and 80 weapons restricted to their race alone - though many of the weapons can be captured and reverse engineered. There are also some specific non-weapon components that will be controlled by that list (and with time, some facilities as well). Of the list, there are only 4 races that I don't yet have anything for, but will (Grome, Hurr, 3rd Space Aliens & ShogToth-Soulhunters).

If y'all can think of another way to approach this... PLEASE let me know

Another option is just to limit the races imported from the B5Mod into the Sci-Fi mod to just the major races - or those with ship sets...
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