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Old November 23rd, 2006, 05:07 PM
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Agrajag Agrajag is offline
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Default Re: Overarching Magic Strategies

Quote:
Uh-Nu-Buh said:
Epaminondas, I think you make some good points. However, mid game, you might have a handful of great mages; late game, a double handful. Instead of that you could have 10 times that number of weak mages and/or well-equipped commanders acting as artillery. The massed mages strategy is awesome, but upkeep is a big drawback--100 mages at 150gp each means ~1,500gp/turn in upkeep. 100 massed commanders would cost 150gp/turn. Massed mages would cost initially 15,000gp. 100 well-equipped massed Commanders would cost 1,000gp plus 15gemsX100=1,500gems.
Your math is off, upkeep is IIRC 1/15 of unit cost (Which is probably why you made the mages cost 150), which would make a 100 of them cost 1,000 upkeep per turn.
Furthermore 1,500 gems are far more valuable than 15,000 gold. For one thing, you could get 22,500 gold just alchemizing (assuming correct gems), and you could probably put those gems to much better use in other places (150 tartarians come to mind, though obviously quite a bit harder to get.)
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