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Old November 23rd, 2006, 05:38 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Two armies attacking the same province

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curtadams said:
He's not tied down at all. You can leave a sieged province just as well as an ordinary one.
If he leaves, then his attack accomplished absolutely nothing but to raise unrest by about 30. You'll automatically take the province back next turn.

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You're really missing something if you're not using PD.
Yes, I'm missing out on having my supercombatants autorout.

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For one thing, you have to be constantly running around to squish all those dang invading independents.
Or I could just not take misfortune.

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Solo combatants are generally rather fragile; you can always back them up with a bank of archers if you're having autorout problems.
Putting archers in the battle means that the routing will happen after 12 turns once they start to run forwards into melee.

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In any case, even if your SC routs defending the province, he just ends up next door and you can break the siege anyway.
Not in general, since any competent player will also try and attack any province your forces might retreat to. Take a medusa as an example. She can kill 500 conventional troops per battle without taking a single hit with very cheap equipment. Put her with a small force and she'll rout as soon as the troops die.

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I know I saw double attacks in Dom2. Did they change that?
Double attacks are caused by magical movement. Triple attacks are caused by the combination of magical attacks, a siege break, and then a storming of the fortress.

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But he's not tied down. Incidentally, you can interfere with somebody when he's moving into your terrritory. Only if he retreats can he guarantee moving first. And if he retreats, you're winning.
Have you ever tried chasing an army around a closed loop? They are not moving into the same province, so there is no combat between the two armies.

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Besides that, most of the time your summoning squad will be in a different castle anyway.
Why? Every province with a castle is going to be recruiting a mage every turn, so the only difference between castles is how long ago they were built and whether it's your capital for some nations.
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