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Old November 23rd, 2006, 06:51 PM
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Default Re: The problem of low hit points on humans

Quote:
Epaminondas said:

4. In general, I am very disappointed at the level of interaction on this forum, if I may so. Sure, this is still a gamer forum but I'd expect better than what you'd find in, say, Warcraft III forums, given the complexity of this game and the comparatively high age of its fan base. But newcomers are persistently treated rudely by some posters (see Arralen's reponse to my damage question--even though I clearly said that I don't have the game manual and I apologized in advance if the question were so elementary; in particular, see the rather innocuous thread where a new poster posted his game impressions and what needs to be improved--causing an orgy of flame fest among the believers here).

In the end, I doubt Shrapnel or even the gaming community benefits much if you guys are so intent on offending those very potential customers who are relatively new to the game (e.g. me) but have enthusiastically embraced the Demo and wish to know more.
Commanders: What would be nice would be twofold:

- multiple levels of the standard ability (so a Firbolg with Valor, or an emerald lord, would have a greater effect than an ordinary Pythian standard bearer or centurion);

- lower all troops' morale, and to compensate give every commander a standard. Now taking along plenty of commanders to inspire the men -- and bringing good commanders -- would be important!

Heroes: I agree with what's been said here, and in the thread where someone first suggested giving the national heroes a boost in HP. The human melee heroes have awesome flavour, and are indeed superior to ordinary humans, but ultimately aren't much more useful than ordinary commanders. Try to use them as thugs, and you will be down a hero. Since all the fancy abilities (lifedrain, regen, etc) won't matter much if one lucky sword stroke can cut them down, I think increasing their HPs to 20ish is the simplest, most balanced way of boosting them. You still won't see them taking on armies by themselves, but with proper equipment, they could be quite decent army-supporting mini-thugs.

EDIT TO CLARIFY: I prefer, in principle, the better gear/abilities approach. However, I'm not sure it would be as useful in practice, for the reason mentioned above. Besides, you could also argue that heroic persistence/determination could lead to more HPs...

Rudeness: I see your point, but it only seems to be a minority. Please, hang around? The more of us here -- even as lurkers, like myself -- the better.
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