Re: The problem of low hit points on humans
I wouldn't say boost to 20 hp is thematically major, but it IS huge when compared to other units.
I don't think low hp are a problem. It makes some people's preferred tactics hard to pull off. There are many theoretical ways we can fix this, some of which might get more uniform support. We can't mod these things yet, and perhaps never will be able to, but here we go:
- Every star of experience gives an extra hitpoint. Some would opt for more than 1 hp, e.g. 1,1,2,1,2 hp. A 3-star human would have 3-5 extra hp (depending on suggestion), so 16 to 18 (if they started from 13, common for melee commanders).
- Lycanthropos' Amulet boosts the base unit instead of transforming the unittype. +1 att, +4 str, +10hp, "Bite" attack, regen, a downside or two. Again, details change between people.
I'm not sure why I even wrote this post, btw. It doesn't really add anything.
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