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Old March 5th, 2002, 03:17 AM
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QuarianRex QuarianRex is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Nice work, though I do have some questions.

Does each race really need its own research/inteligence facilities? Couldn't this be better handled just through racial modifiers? Though using the Daystrom Institute, etc., instead of the usual computer facilities was a good idea.

Why have the fleet/ship training totals been boosted to 60%? Is that to make up for Treks lack of ECM/combat sensors? Because it always seemed to me that Trek had some of the weakest pilots in sci-fi. Though I do like the idea of having different values for ship and fleet training. Shouldn't the values be reversed for the Klingons? Their glory seeking warior culture seems more inclined to individual ship prowess than team tactics.

I noticed that other facilities (holodecks, Jem-hadar breeding facilities, etc.) have ship/fleet bonuses as well. Do they stack? Won't that get a little excessive?

Overall, pretty good. Your interpretation of holodecks, medlabs, and industrial replicators, etc. are all good and (dare I say it?) even accurate. It can be a pain to try to adapt tech between genres and I'm glad to see that you're having some success.
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