Quote:
Hullu said:
I don't see why an unusually heroic HUMAN couldn't be as tough and strong as a caveman. In dominions it seems impossible.
I see those on Smackdown all the time... big strong men that is... heroic... well..
Or why an unusually heroic superCaveman couldn't be pretty close to a giant, etc.
Traditionally this problem is solved with dice in RPGs. Human has attributes between 3 and 18 or something similiar. In Dominions all humans are bound to 10. Why must even the heroes be clones of the ordinary crap militia-humans?:/ Yes, slight exaggerations here but you get the point.
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A militiaman has hp 10, att/def 8-9. A hero has hp 15-19, att/def 13-15.
A Caveman has 23 hp. EA Ulm's Son of Steel (there's your Conan) has 17. Strength 17 against 14, att 10 against 15, def 10 against 13... Warenheris also starts with a two-handed Sword of Sharpness, with att/def 3 and lots of AP damage. That's GOOD!
Warenheris can kill a Caveman, one-on-one. He could do so even without equipment. He could kill a Jotun, too, one-on-one. That's GOOD! It's not good enough to win you a war, because ten Heavy Infantry might kill Warenheris, but he's still an exceptional human who could defeat most size 3-4 giants!
Also, you ask why human can't have as many hp as a Caveman? Caveman has 23. The best, strongest, toughest humans that currently exist in Dominions have 17 hp. 5 more hp would make it 30% increase over the current best humans. It might still work, for few exceptional guys, if they were rare. If other heroes were upgraded to hp 17-19 range, Son of Steel could have 20-21, and an equally tough mounted knight might have 22-23. But I don't think a human can have 30 hp, in Dominions terms. And in my opinion, 20 is a good, round limit for one of the many factors that affect survivability. Why? A Great Ape, a gorilla, has hp 18 and str 15. Son of Steel has hp 17 and str 14. The man's a beast!
But... A Water Elemental will crush him. He could beat a Troglodyte, and would have a good chance against Krakens, Gargoyles and the like, but then there are the Manticores, and the Iron Dragons, and the Wyrms - he doesn't have a chance in a fair fight. And even when he has a good chance, he won't do as well as Iron Dragons and Wyrms and undead monstrosities. The scale is just too big for a human to be too good in any one area.
There are MANY ways to make human heroes better. Increasing hp is one way that works, but I'd rather see something different.
At 20 hp, I'd start lowering enc, increasing natural protection, changing starting equipment to stronger ones, giving special abilities... a human isn't a giant. Human can beat a giant, and some Dominions heroes can. I think humans can even BECOME giants (some strange Foul Spawn via Transformation).
If you really want to make human heroes that survivable, we'd need something like White Ones' reincarnation ability - kill a hero, and there's a chance of him being reborn in a new body. Giving all nations two-three forms for reincarnated leaders would take a lot of time, and we don't have the modding commands, and the afflictions would vanish... but that would be a nice way of modeling heroic humans. Not perfect, of course, because there should be a chance of the hero taking few months to reappear (Lost in Space and Time?), and healing all afflictions a few times is a bit too miraculous in Dominions world... but it'd be a nice start.