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Old November 24th, 2006, 11:30 PM
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Default Re: The problem of low hit points on humans

Quote:
PvK said:
Even for the fictional heroes who manage to defeat many enemies in direct combat, are there any pre-D&D examples of heroes who do so because of a non-magical/blessed heroic ability to survive wounds that would drop lesser men? "Wound Sustaining Man"? "Sir Hurtmenot?" "Captain Fleshwound"?
One more time : the D&Dian original definition of hit points was "capacity to survive" *including all non conventional ways to avoid being hit*. To resume the original hit points are an abstraction representing not only endurance but luck, skill and fate of the character. D&D was based on miniatures strategy game rules, unlike the following RPGs made once they were a specific genre. In a miniature game you would have paid hundreds of budget points for your heroe, so you prefer "the better he is the longer he will survive, but he won't be able to survive without limit if you use him too much" (to resume : he worth his budget) over "he may dodge or be one shoted, if you have luck he will survive for eternity, if you have not... ahah you lose" (to resume : he may worth 0 or ten times his cost). I still can't understand how some strategy gamers may be so convinced that the D&D approach is only a weird RPG thing, and the second the best for strategy games, when it's very clearly the contrary IMHO.
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