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Old November 25th, 2006, 12:52 AM
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Default Re: The problem of low hit points on humans

Quote:
Hullu said:
... Oh you mentioned non-magical/blessed - the Dom3 heroes ARE blessed and/or magical and/or just HEROES.
Only the ones marked as such, and therein lies part of the problem. Many of the heroes in Dom 3 are only somewhat better than typical commanders. I and others enjoy them that way, but they really start as people with hero potential, rather than fully-fleged heroes. Once they have experience and heroic abilities and items, they can be quite powerful, if still mortal. But with some exceptions, most of them don't appear from the start at "quite powerful" level. You have to build most of them up, and unless you embrace the challenge and risks of doing so, it's not particularly worth the time and attention, especially from a competetive standpoint when there are more powerful summons you can blink up for a small pile of magic gems.

I think the "Worthy Heroes" mod is really the right approach. The designers offer a built-in set of heroes, many of whom are just somewhat better than national commanders, and many of us find them interesting and nicely restrained in their abilities. If you want more super heroes, you can mod them in and/or use mods than do so. It's far easier to do so now in Dom 3 too because there are much nicer mod commands for heroes than there were in Dom 2.
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