Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I have an idea, if it was not already introduced or not too late:
That we include some Micro-components in the mod.
Kind of like Smaller Weaponry and Components that you use for fighters and troops, but about 5-10 kt bigger that are put in ships, preferred small (Escort to Destroyers).
Micro-Weaponry should deal up to 50-100% to it's damage in each tech level.
Micro Sensors should get its capabilities cut by 25% (from normal ship sensors)
Micro Defensive Systems should create 45-60% of the defensive capability. (PSG creates 375 PSP at level 5 so M-PSG should create 170 PSP at around 45% of it. (severly rounded up)) (Micro Crystaline should still channel 15% but has a resistance of 70% at near 50%.)
Ship control should still stay the same as you can't make your crew smaller, the same with engines and other extras such as Mining, Colonization, Space yards (Mini SY's are just cheap in my opinion), Some weapons should not be Small such as bombs, Viruses or racial tech, and ESPECIALLY Null space weaps. (boy can you imagine...)
How bout it folks?
Edit: The reason for this Suggestion is I'd like to see some advantages for making Escorts to Light cruisers combat vessles other than cheap and the Hit-to bonus. The Hit-to bonus can be easily compensated, then it's just like crushing a bug.
Since in many sci-fi shows, small space-borne crafts are featured many, many, times with many Feddie ships being only destroyers to Cruisers in comparison with SE4G, Klingon ships having Escorts as their primary combat vessle, Star Wars where Groups of fighters and corvettes destroying a Baseship, and In Babylon, many ships are very, very small compared to ships of the ancients.
[ 15 March 2002: Message edited by: TerranC ]
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