Re: Immortal death mages
A really good idea is to put medallions of vengeance on flying units, especially the demon assassin for Abyssia, that way you can be sure to take out the enemy in battle, and have a shot of taking the target with you in assassination attempts, rather than have a lucky arrow explode your unit in the middle of your own troops. Plus, since it's Abyssia, you don't have to worry as much about the fire effects. You can even alternate these suicide bombers with other fireproofed demon assassins which are fully equipped with things like hellswords, ring of regeneration, rime armor (great because it boosts the types of damage you're throwing around to 3, 4 if you've got archers with storm-bows, and the more types of damage you're slinging, the harder it is for the enemy to resist), etc, and ready to take advantage of the explosion's aftereffects. You can do this in waves for greater carnage with scripting. Because this type of troop is reasonably tough, they'll probably do well in the fight, and the explosions will only start happening exactly when you want them to, AFTER (and if) the battle starts going bad. This type of troop also has two (two!) poison dagger attacks, so tough enemies have, at bare minimum (see above) two types of damage to worry about. When fighting Niefel giants, you can already have your enemy worn down by poison, and then suddenly hit by multiple (for Niefel) double-strength fireballs. It gets messy.
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You've sailed off the edge of the map--here there be badgers!
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