Re: Cave provinces!
I'm not talking the standard deep sea province type in game already, I'm talking colossal miles-deep oceanic rifts. Sure, they're in the game, but the reality of such a place, how truly hostile it is to life which hasn't evolved to deal with it, would require separation into a separate type of province to simulate properly. For instance, if you were to drop a 1970 cadillac de'ville (I wouldn't do it to an El Dorado) into the deepest part of the ocean, it'd come back up approximately the size and shape of a bowling ball.
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You've sailed off the edge of the map--here there be badgers!
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