Re: SE5 - 1.17 Patch Out
Thanks for taking a look guys! My machine is a dual core, a Sony RA840G, I've posted the specifics previously. The crashes occur with 1 or both CPU's enabled. The funny thing is that with one of the patches, I think .08, strategic started working. Now it's busted again, so I can hope it'll start working again with another patch.
I wasn't even planning for an attack I just saved off and attacked to see if it was working, I was assuming it was "still" fixed. That's what I get for assuming. The DD-DUC's were slapped together primarily as scout ships, the FF'S designed for eventual escort/picket fleet duty. I usually don't put much thought into the ships until they get to CA size.
Always worked in SEIV, (which I know this isn't) and my overall strategy will need to be revamped. Funny as it sounds, tactical ship combat was not one of the key things I was looking forward to in SEV. Better graphics, diplomacy, treaties etc. was.
I've pretty much always used strategic combat. I did well (against the AI and a couple friends) at SEIV by growing a powerful economy and using overwhelming firepower when the stuff hit the fan. This savegame is not at all indicative of how I usually play, I'm still goofing around trying to learn the interface. I usually go for missile ships early, then hump it to PPB's, etc. but due to the fleet/ordinance problems with this game I went away from that.
I'll contact tech support and send them the save game again. I had started this process initially but when one of the patches fixed the crash problem I called and told them to drop it.
Thanks again for your time and advice!
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