Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Though the various engine sizes were cool and fun for human players, the AI side of things was way too much trouble!
Reactors and Engines are now totally revised and we are now working on the AI to use the Mod specific technology. It seems to be working pretty well so far (AI has actually beaten me in my most recent test, though being hemmed by nebula did not help my early game) and we are hoping to have some racial AIs soon.
The question I have now is, what's the status on the overall X-Over mod?
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