Re: Ship balance?
Sounds out of balance to me.
Certainly smaller ships should be harder to hit... at the same time I'd expect a larger ship to be wary of this advantage and thus have much more impressive targetting equipment.
I don't like the way % to hit adds linearly - i.e. adds 10% to hit means add 10 to the percent chance to hit. Seems like adding 10% to hit should multiply some attack number by 1.10, which is then compared to a number on the other ship... very similar to civ4.
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