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Old November 26th, 2006, 03:14 PM

neofit neofit is offline
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Default Re: Problem Saving Games

Quote:
Gandalf Parker said:
Game saves might grant a slight increase in game sales. But we would all be inflicted with the players who require game saves.
Slight increase... I'm not sure it hurt sales that much, since people don't expect a game of this kind not to support the generally available save features. When doing my research about a potential purchase it is the first thing I check before buying a console port, for action games like RPGs and shooters, not for 4x/strategy games. I will from now on.
Now those who have already made the purchase (and if I understand the second sentence correctly then we are a burden) and cannot play because of the lack of a basic feature should just shut up and forget about their money? Can I have a refund? Do you have stats about how many people quit silently? And those who are still playing regardless, despite the frustration, don't they deserve a bit of consideration?

Quote:
It would be a heck of a patch. If a person isnt able to do their own game save the way the game allows it, then any game save put into the game will tend to fill their machine up. There would have to also be menu options to delete old saves and do other file cleanups. The game already creates quite a few files which are going to be a problem for those people since this is a game which tends to live for YEARS on our machines.
You already have the basic code to dump the state of the game onto the disk and to load it back. Just wrap a simple interface around it. And don't treat everyone as dummies who cannot delete a few files from their machine. You'd be hard pressed to find an HD with less than 80GB nowadays anyway. You want people to play with batch files, backing up stuff into rotating directories, possibly making mistakes, ruining their fun, and now these people cannot delete a few files nor can figure out how their HD space is being used?

Nowadays games make an unlimited number of saves of quite a few megs each and I've never heard anyone complain about it. Just limit the number of save slots to like 10, with the ability to give them some meaningful names) and everyone will be happy.

@alexti:
I am not talking about saving the game during a combat sequence. Just a proper save/load menu in the orders phase - a friendly wrapper around the unforgiving save system we have now.
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