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Old November 26th, 2006, 07:15 PM
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Default Re: Just throwing this concept out here

B0rsuk, I see what you mean. That was partly why I wanted the cost-boost to be so low. Keep ind mind that most fire/water or death/nature things you see only require one or two levels in a 'secondary' path, which is still mighty doable with the suggested penalties. (I also like the 'opposite synergy' spells, and at this point can hardly play Pangaea anymore without Carrion Woods/summons) Though a very large chunk of the anti-path spells you named are against undead and demons, which, using a lot of Blood magic and a good chunk of Death, is a pet peeve of mine. And Astral corruption isn't so much against a different path as it is for blood. Like saying the various spells that boost the level of astral mages are designed for anti-non-astral purposes.

And I strongly disagree with aligning the magic preferences of a pretender with their nation any more than they are already. Especially with Independent mages weak as they are.
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