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Old June 2nd, 2002, 12:49 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andrés:

I really like the droids you made. I agree that the movement boosting is problematic, as you can only add one "afterburner-like" device per fighter (well actually you can have as many as you want, but only the best one functions)

Four questions for you

1) The addition of one extra sheild is good, but what if the fighter doesn't have any sheilds normally? (that is, what if the rebel player makes fighters that are unsheilded... will the game still give them sheild points from the R-unit?)

2) I notice that the ratios of "Tonnage Space Taken" (TST) to "Tonnage Structure" (TS) is a linear relationship (R-1 1:3, R-2 1:4, etc.). But the R-1 actually has an "absolute" TST value of 2: TS 6. Because you can only put one Droid on a fighter the R-1 could still be better than the R-2 in some cases. Could the values be changed to TST=1 and TS=3?

3) What if the Empire, or a non-SW race wants to use droids on some of their fighters? It seems that many races could use droids, but simply choose not to. This is especially true of the Empire, who employ droids in other capacities, but simply do not choose to put them on their fighters... I would like to see this be a research & design choice on the part of the player if possible.

4) (assuming that you introduce a fully automated technology tree) For the trade federation and cylons... will there be fully automated droid/robot fighter systems? If so, will they be a general or specialized research branch?

The Force:
The Sith crew and force crew components... very cool. I like this a lot.

Dark Storm, could you make the weapon skip sheilds and armor? It seems to me that armor should confer no protection either (and it says so in the description). There is a "skip everything" weapon in SEIV, isn't there? Can you use it's ability type?

Dark Force Pilot, has a combat bonus. I don't think that this bonus is layerable with afterburners and the like. What if this was a straight movement bonus?

I only read over the component and other data files today, but the mod looks great! I'm really looking forward to the Sci-Fi X-over mod. Thanks for all your hard work Andrés.

[ June 01, 2002, 23:52: Message edited by: jimbob ]
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