View Single Post
  #324  
Old October 2nd, 2002, 12:58 AM
Erax's Avatar

Erax Erax is offline
Captain
 
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
Erax is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by Andr&eacutes Lescano:

I need Playtesters
Although they are not finished yet, Imperial and Rebel techs should be roughly playable by now. Give it a try and tell me your opinions.
Hi there,
Andres and everyone else who's been working on this project, thanks for creating such a great mod. I've been playing with it and here's what I've found :

- The descriptions for the TIE fighter bays II and greater are incorrect - they all read 30 kt of cargo when in fact they are bigger;

- Some racial AI files are not updated to patch 1.79 : Gaim, Grome, Hurr, Llort, Markab and Yolu;

- Computers is a prerequisite for some SW tech, so it cannot be racial tech area 6;

- Droids should be racial tech area 24, not 6;

- The Empire (haven't played the Rebellion yet) needs troops, transports and cargo rather badly.

I've designed a troop + troop weapon scheme for the Empire and the Rebellion, if you're interested I can post it here.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
Reply With Quote