Re: Game Servers
I imagine memory would be the biggest item needed to host a lot of games. Over 99% of the time a game isn't doing anything but waiting for the turn submissions.
Have you run any test Gandalf to see just how many can be run? If we really could get several hundred onto one machine it would certainly be a lot easier to keep that one running reliably and well, compared to 20 machines each running 10 games.
Finding administrators for the server is definitely a challenge. I'm far more likely to commit some money compared to my time. I'm curious though... looking at the solution Esben created, how much time did it really take him to manage things once they were setup?
If an admin was created to allow the "owner" of the game to restart it... or do basic file manipulation (if necassary) maybe it could be mostly self managed.
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