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Graeme Dice said:
What items are you planning to give the Ulmish heroes so that they aren't killed by the first A2 mage they meet that casts lightning bolt twice?
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Usually either Ring of Tamed Lightning, or Copper Plate.
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Melee commanders have nowhere near as much effect on the battlefield as the equivalent gold cost in mages, and that's part of the problem.
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True (though heroes generally cost zero, and I tend to use both). I do see this as an issue for my own tastes, and am continuing my mod which rebalances the magic costs.
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The problem is that it's not good enough from a game mechanics standpoint. As a random guess, Emerald lords should probably have basic attack and defense stats of around 20 if you want to use them in a battle situation. This is necesary if you don't want them to die in the very first battle they ever see, especially with the extremely granular fatigue system that Dominions uses.
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Whether it's "good enough" depends on what you want, and what tactics you use. If your Emerald Lords die in the first battle, then you are either exaggerating or using bad tactics, since my C'tissian commanders and utterly non-elite Ulmish commanders tend to survive battles quite often without any experience or magical help, and get into the HoF, etc.. See the tactics I mentioned below.
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A basic van commander is about how powerful in combat without boosting spells or blesses as I would like to see most human commanders. Skilled enough to take on a dozen or so untrained or even well trained normal humans.
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Sounds like a nice mod to me. Though, I assume you will tweak the costs so a commander costs what? 20 x what a normal soldier costs?