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Twan said:
(I would even say 25-30 hp + recup or regen, as hp here represent their extra capacity to avoid any kind of dammage
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That is, I'm afraid, a fundamental misconception about how Dom3's system represents its world. If hp represented abstract damage avoidance ability, units wouldn't get afflictions based on damage dealt.
In Dominions, hp quite explicitly represent raw physical durability. Basically, meat and muscle! Even human "heroes" are still human, and will still die if they take an unlucky sword to the face. That realistic lethality is a core conception of how Dominions' mechanic works. If you find that particularly annoying, I'd recommend playing any of the numerous nonhuman races with higher-hp commanders. (Although you can replicate the general idea quite well with Summon Firbolg.)
Dominions isn't the kind of fantasy setting where the badass human singlehandedly slays the dragon. It's the kind of setting where an army of humans with greatswords and mage support kills the dragon.
As an aside, though, I do agree that it'd be nice to have HoF bonuses try to be appropriate to the commander type. Mages with boosted attack skill are pretty sad heroes!