Thread: Ship balance?
View Single Post
  #5  
Old November 27th, 2006, 05:31 PM
Lord_Shleepy's Avatar

Lord_Shleepy Lord_Shleepy is offline
Corporal
 
Join Date: Jul 2003
Location: Las Vegas, NV
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Shleepy is on a distinguished road
Default Re: Ship balance?

Quote:
The Gnome said:
It would have been nice if it was just correcting a previous imbalance. One thing that's bothered me with most of the 4 X games is you always build your largest hull type available, so you would have fleets of Dreadnoughts and BB's roaming space.

Smaller ships should give a capital ship's main battery trouble. Think of a WWII BB trying to hit a PT boat with its 16" guns - wouldn't happen. That said it's why large ships carry a very large secondary (and in some cases tertiary) battery.

If large+ weapon mounts had this inaccuracy I'd be ok. We could then design ships with a reason to include a secondary battery. Load a few heavy mount Proton guns, but don't forget normal mounts for all those frigates!

At any rate, I agree it sounds like something's "off".
What an interesting idea! Sounds like a fun way to add an extra level of strategy to ship design. Emmissive or regenerative defenses may also help with this problem - design a "large" mount or a large armor for the larger ships that allows them to ignore the tickling of tiny ships puny weapons. Or maybe just make the difference between the hitting power of mounted weapons vs normal weapons greater.

Yummm...juicy ideas...
__________________
Look it's Abbie!
Reply With Quote