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Old October 6th, 2002, 02:06 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

If negative happiness modifiers on facilities do not work, then some of the Dark Side facilities have to be redone.

There's one more thing to correct: the anti-fighter laser V has a structure of 1 kt when it should be 5 kt.

OK, on to more of the stuff I promised. Here's my Version of the Imperial and Rebel troops :

Imperial Troops I : Imperial Naval Troopers - 1 kt, 0 min/15 org/0 rad, no bridge required.
Imperial Troops II : Imperial Stormtroopers - 2 kt, 0 min/20 org/0 rad, no bridge required.
Imperial Troops III : Imperial Speederbikes - 5 kt, 30 min/20 org/5 rad, bridge required.
Walkers I : AT-PT - 8 kt, 80 min/20 org/8 rad, bridge required.
Walkers II : AT-ST - 10 kt, 100 min/30 org/10 rad, bridge required.
Walkers III : AT-AT - 20 kt, 200 min/60 org/20 rad, bridge required.

Rebel Troops I : Rebel Alliance Troopers - 1 kt, 0 min/15 org/0 rad, no bridge required.
Rebel Troops II : Veteran Rebel Troopers - 1 kt, 0 min/20 org/0 rad, no bridge required, +10 to hit, +15 defense.
Rebel Troops III : Elite Rebel Troopers - 2 kt, 0 min/25 org/0 rad, no bridge required, +20 to hit, +25 defense.
Rebel Vehicles I : Rebel Speederbikes - 5 kt, 30 min/25 org/5 rad, bridge required, +10 to hit, +15 defense.
Rebel Vehicles II : Rebel Landspeeders - 8 kt, 50 min/30 org/8 rad, bridge required, +10 to hit, +15 defense.
Rebel Vehicles III : Rebel Airspeeders - 8 kt, 80 min/40 org/10 rad, bridge required, +10 to hit, +30 defense.

And the troop weapons, which could be the same for all SW races :

I : BLaster Pistol - 1 kt, struct 0 kt, 10 min/0 org/1 rad, dam 1.
II : BLaster Rifle - 1 kt, struct 0 kt, 15 min/0 org/2 rad, dam 1/1.
III : Light Repeating BLaster - 1 kt, struct 0 kt, 20 min/0 org/3 rad, dam 2/2.

These first three are all infantry weapons. Beyond them, you could have a Heavy Troop Weapons tech area :

I : Heavy Repeating BLaster - 2 kt, struct 1 kt, 30 min/0 org/5 rad, dam 4/4/4.
II : Light BLaster Cannon - 3 kt, struct 2 kt, 40 min/0 org/6 rad, dam 6/6/6.
III : Heavy BLaster Cannon - 6 kt, struct 4 kt, 60 min/0 org/7 rad, dam 13/13/13.
IV : Dual Light BLaster Cannon - 5 kt, struct 4 kt, 70 min/0 org/10 rad, dam 12/12/12.
V : Dual Heavy BLaster Cannon - 10 kt, struct 8 kt, 100 min/0 org/12 rad, dam 26/26/26.

These Last two will probably become weapon mounts, following the proposed scheme for lasers. BLaster rifles, heavy repeating bLasters and heavy bLaster cannon could also become heavy mount Versions of their lighter counterparts.

Hope it helps.
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