
October 13th, 2002, 05:03 PM
|
 |
Captain
|
|
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
As for weapons, I started with the bLaster pistol having a damage of 1 and 'built up' from there. If you want SW troop weapons to be comparable to SE IV troop weapons, all of their damage values will have to be multiplied by about 2.5.
|
OK, I compared damage/kt ratios for SW and a few SE IV troop weapons and here's what I came up with :
G.Cannon I - 3.33
G.Cannon II - 5.00
G.Cannon III - 6.67
Small DUC I - 1.67
Small DUC II - 3.33
Small DUC III - 5.00
Small APB I - 2.00 (range 1)
Small APB II - 3.00 (range 1)
Small APB III - 4.00 (range 1)
Pistol - 1.00
Rifle - 1.00
Lt Rpt - 2.00
Hv Rpt - 2.00
Lt Cannon - 2.00
Hv Cannon - 2.17
Dual Lt Cannon - 2.40
Dual Hv Cannon - 2.60
If we want SW troop weapons to be on the same scale as their SE IV counterparts, their damage values can be revised as follows (with the resulting damage/kt ratios in parentheses):
Pistol - 2 (2.00)
Rifle - 3/3 (3.00)
Lt Rpt - 4/4 (4.00)
Hv Rpt - 10/10 (5.00)
Lt Cannon - 16/16/16 (5.33)
Hv Cannon - 34/34/34 (5.67)
Dual Lt Cannon - 32/32/32 (6.40)
Dual Hv Cannon - 68/68/68 (6.80)
As a positive side effect, there is now a greater difference between the various infantry weapons. I reduced the heavy repeating bLaster's range by 1 so that now only bLaster cannon have a range of 3.
My stats for cargo bays and boarding parties are almost done - will post them here soon.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
|