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Old October 13th, 2002, 06:01 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

OK, here are the stats for stormtrooper boarding parties and cargo bays for SW ships. I designed the stormtroopers to be slightly more efficient than SE IV space marines and the cargo bays to be a good deal less efficient (for some reason I feel SW ships are less cargo-efficient than standard SE IV ships):

Name := Stormtrooper Boarding Parties I/II/III/IV/V
Description := Imperial stormtroopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num := 65
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 200/250/300/350/400
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2460
Roman Numeral := 1/2/3/4/5
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ship Capture
Tech Level Req 1 := 1/2/3/4/5
Tech Area Req 2 := Imperial Ship Construction
Tech Level Req 2 := 1
Tech Area Req 3 := Troops
Tech Level Req 3 := 2
Number of Abilities := 2
Ability 1 Type := Boarding Attack
Ability 1 Descr := Provides 3/6/9/12/15 stormtrooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1 := 3/6/9/12/15
Ability 1 Val 2 := 0
Ability 2 Type := Cargo Storage
Ability 2 Descr := Provides 6/12/18/24/30kT worth of cargo space.
Ability 2 Val 1 := 6/12/18/24/30
Ability 2 Val 2 := 0
Weapon Type := None

Name := Cargo Bay I/II/III
Description := Area on a starship where cargo can be housed.
Pic Num := 269
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 120
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Cargo
Family := 9
Roman Numeral := 1/2/3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1/2/3
Tech Area Req 2 := Star Wars Technology
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Provides 50/100/150kT worth of cargo space.
Ability 1 Val 1 := 50/100/150
Ability 1 Val 2 := 0
Weapon Type := None

Name := Small Cargo Bay
Description := Area on a starship where small amounts of cargo can be housed.
Pic Num := 269
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Cargo
Family := 9
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1
Tech Area Req 2 := Star Wars Technology
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Provides 20kT worth of cargo space.
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Weapon Type := None

Name := Massive Cargo Bay I/II/III
Description := Massive area on a starship where cargo can be housed.
Pic Num := 269
Tonnage Space Taken := 360
Tonnage Structure := 360
Cost Minerals := 2160
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Cargo
Family := 9
Roman Numeral := 1/2/3
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1/2/3
Tech Area Req 2 := Large Scale Construction
Tech Level Req 2 := 1/2/3
Tech Area Req 3 := Star Wars Technology
Tech Level Req 3 := 1
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Provides 1250/2500/3750kT worth of cargo space.
Ability 1 Val 1 := 1250/2500/3750
Ability 1 Val 2 := 0
Weapon Type := None

I have the cargo/kt and cargo/mineral cost efficiency figures for all SW cargo components & can post them if anyone's interested.

Hope it helps.
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