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alexti said:
Then I think you're very much exaggerating the issue. Currently you can automatically save at the beginning of every planning stage, you can automatically save at the end of every planning stage. Also you can have one save in the current planning stage. So what missing is the ability to have saveral saves in the middle of the same planning stage and ability to keep saves from the middle of past planning stages. I'm not sure what is your planning pattern, but those missing options look very marginally useful. Personally, I can see only one scenario where I'd miss them: you're late in the single player game and want to make 'precaution' during the planning stage in case you accidentally press 'e'. Of course, I could reload from the beginning of that stage, but redoing the order is not fun.
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What I am referring to is page 10 of the manual:
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page 10 of the manual:
Up until this time, you can change your orders. You can even quit the game, and save your orders up to this point so you can continue them later.
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Why do I have to quit the game then launch a .bat file in order to make a proper save? Reading this thread, customers are apparently not even sure what files should be saved. It's not like we are asking for something revolutionary that has never been done before, we are asking for an
option that is present in 99.99% of the games on the PC.
I've already done the "quit to save, launch self-made .bat file to really save" routine with an SPWAW megacampaign. I know it very soon becomes like work, more work than the game is worth. And if it's so easy to circumvent this "no-save" policy, why not let customers do it officially, from within the game?
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page 10 of the manual:
But once you click on "End Turn," these orders are resolved. There is no in-game way to save the previous turn so you can re-load it an replay it, so more so than with other games, you have to live with the consequences of what you do.
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Why? I don't see any point to this whatsoever, besides the "weee we're uber hardcore" factor that may be popular with some people. As has been said many times before, people are playing at home, a single-player game, their way of playing the game - with frequent saves or not, with the ability to replay from one point with a different strategy - not only does not hurt anybody but provides extra gameplay. And when starting out a game as complex as this one, it is very important to be able to try and retry different approaches, to get a feel for the way things work and all.
Frankly I don't see why some devs are getting a woody every time they frustrate a customer with their "gotcha, you can't retry" attitude. It's even more frustrating when you're a noob and are not even allowed to try various things. Looks more like weak excuses for not willing to code a couple of simple menus.