Quote:
Imperator Fyron said:
I would have figured it would try to load with the mod stored by the savegame. The command line processing ignores that data?
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Even though the savegame stores some data file info, you still select the mod before you pick the savegame when you launch SE5. The command line currently has no option to do that like SE4 did. If it did use the data stored in the savegame file though I think that would mean there would be no way to change mods once a game started, so that would be a bad idea.