Quote:
Graeme Dice said:
Then the elite versions might as well not exist for all the gameplay effect that they have. You get more survivability and more utility out of three independent commanders than a single black lord, and they both have the same cost.
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Oh. *that* is a point. Perhaps something like +1 morale and attack for units under a commander with 100+ leadership? (80 base + one or two experience stars) would be neat?
Edit, in stead of doublepost:
Quote:
curtadams said:
I have to agree with GD that magic is considerably less important than before. Because resources were roughly doubled but the number of castle lab complexes wasn't you can recruit many more troops per mage and because of the supply increases (which are huge) you can field them too.
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Oh... that's right. Double gold income isn't *nearly* double amount of mages compared to dom2, at least for the first two dozen turns.