Re: PBW now supporting SE5.
Yeah, that would work Will if I understand what you mean. It would be kind of a pain in the butt for the PBW admins currently as we would in effect be setting up a separate mod for every game. Even in cases where they are using the same mod.
It's kind of along the lines of an idea I have had for a future version of PBW which would allow the game owner to setup their own mods. You'd basically upload a zip file to the game page and PBW would extract this each time the turn was processed. Then changing the mod would be as easy as the game owner uploading a different zip file. We currently don't have it coded to work that way though.
Geoschmo
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