Re: Just throwing this concept out here
Agrajag, the point would be to open up new areas for new spells. Yes, the magic system we currently have works fine, but that doesn't mean that it can't be improved, and one way to improve it is to expand it in relatively logical ways. One of the purposes of the designers of Dom3 was to create a game that had many, many options. 8 magical paths is fine, for now, but it's a pretty low number for a game which features 1600+ different types of units and prides itself on being "the end-all be-all epic turn based strategy of all time". I agree that I wouldn't want magical paths that had no purpose or point, I just feel that more can and should be done in this area. As far as multi-path spells, it's a good idea, and I have no problems with it, but I think it's kind of silly to start adding death/astral/earth/nature/fire/blood spells for again no real reason. Why not just call that "type" of magic by a different name? It doesn't have to be one of the ones I've come up with, but it's a more elegant solution, and probably easier to code in, from a programmer's perspective.
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