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Old November 1st, 2002, 12:49 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

OK, here's some more stuff on fighters :

- Fighter ion engines currently hold 50 supply each. Reducing this value to, say, 16 will allow them to travel only 8 sectors (less if they fire their weapons). The life support component could hold an extra 20 supplies to give Rebel fighters added range.

- All of the fighters (Rebel and Imperial) can be recreated as they appear in the movies with the current hull sizes, except for the X-Wings. Cockpit + life support + 4 engines + 2 launchers (2 kt each) + 4 lasers + shields (5 kt) + R2 unit = 20 kt (current X-Wing fuselage size is 19 kt).

- Fighter hitpoints are a bit too high - since the best fighter laser cannon does 3 points of damage and since you should be able to take a TIE fighter out with one shot from twin LCs and an X-Wing (unshielded) with 2-3 shots, that's 5-6 structure for a TIE fighter and 12-18 for an X-Wing. My suggestion is to make the fighter ion engine 1 kt space and structure and the shield generator 5 kt space and 1 kt structure.

- Fighter launchers are definitely too powerful; one solution is to make torpedo launchers 4 kt in size and structure, another is to adjust their damage Ratings (material for my next post).

- Andres, do you have a tech list ready for the Rebels ? I could try to write one if it's OK with you.
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