Re: PBW now supporting SE5.
Not quite, Geo... Instead of making a new mod folder for every game, you would make a new mod SHORTCUT for every game. So if there are five games on PBW using Mod_XYZ, you would have one Mod_XYZ folder, and five shortcuts to the Mod_XYZ folder, each shortcut named after the game. So, upon game creation, all that is needed is a script that will generate a shortcut for the game. As long as SEV is set up to resolve shortcuts when used as a folder... which I don't know if it can.
If not, then Kwok's method would probably be the best way, barring Aaron making changes to how mods are kept in savegames and loaded.
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