Quote:
Will said:
As long as SEV is set up to resolve shortcuts when used as a folder... which I don't know if it can.
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Oh, I see. It should be easy enough to test whether SE5 will handle a shortcut instead of a folder. You can put a shortcut in your SE5 folder and see if SE5 recognizes it as a mod when you create a new game.
Even if it works for SE5, it doesn't eliminate the main stumbling block to your idea from a PBW perspective. I'd still have to manually setup a mod version for every game. It would save me from having to have actual separate copies of the mod for each game, but that's only a matter of disk space which is really a minor concern. You can always throw another hard drive or two in the server.
However, if I could recode PBW to do what you are suggesting that could work pretty well I think. But that's, as they say, the rub.
