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Old November 30th, 2006, 10:04 AM

Dejavuproned Dejavuproned is offline
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Default Re: Base Design Theory

Quote:
President_Elect_Shang said:
a) No; all of the shipyard bases I build are in orbit of planets with resupply depots. None of them need supplies and supplies are not even called for by either the Space Yard or Repair Bay components according to the Components.txt file. However the newly built ships will need supplies or suffer the regular penalties. You said it is a repair base? No offense but if you built a base that only has the Repair Bay component on it (as in no Space Yard component) in my humble opinion you have managed to build a motionless maintenance draining hog.

b) As I said in (a) you don’t need supplies for the base, only the weapons if the base has any and for newly built ships. Your Solar Sail component will be generating supplies but without a place to store those supplies (i.e. a ship or planet in the same sector with available storage capacity) the supplies will disappear at the start of the turn. When SE runs the turn sequence it generates supplies first, distributes supplies second, then stores left over supplies third. Note that two and three could be reversed but the end effect will be the same from the players’ point of view.

c) Not that I have found. Note that point defense cannons do not need supplies (hint, hint).
A) Why would a repair base be useless? I built as many as 3 at some planets using the standard space station hull and 5ish repair bays, this is great help when you are retrofitting a fleet or it takes forever to complete. A repair base is a perfectly sensable design IMO. Also a ship built at a shipyard base gets full supplies no matter what as far as I know, I've never seen a ship drain a bases supplies when its built if thats what your implying?
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