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Old November 30th, 2006, 03:22 PM

The Gnome The Gnome is offline
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Default Re: Base Design Theory

Quote:
President_Elect_Shang said:
Quote:
The Gnome said:
...One of those single handedly saved a planet for me since my fleet barely won, but was gutted.
How did a base with PD stop an attacking enemy? Or do you mean the repair base helped to get the ships repaired before the enemy attacked and the ships saved the planet? I would like to see the mod you are playing that allows PD to blow ships to atoms. The point is your bases PD didn’t defend the colony, something else with weapons did. Would that have of happened if you built repair ships? Maybe, maybe not! What I know for sure is that planet in the next system over will not be as lucky if your repair assets are fixed!

As for the retrofit point I think I have already explained the myth away. You may retrofit at a location once or twice, maybe even a few times more if your expansion is slow. Otherwise your refits will take place at now points throughout your empire. Mobile yards can go to those points, fixed bases need to be built over, and over, and over, and over…
No, I wasn't implying the PD blew ships up to save the planet. Perhaps I was unclear when writing. The base repaired the ships between enemy attacks.

Also, if we're talking efficiency. If I don't need movement I'm paying for engines I don't need with repair ships. With a cruiser hull you'll be lucky to get 2-3 repair bays, while a base will have 5-6. So you need twice as many ships to do the work of one base, which means 2x as many support spaces, plus engines.

FYI, I actually have a blend of repair ships and bases. I usually have a trailing fleet of support ships (supply, repair, and construction) trailing my combat fleets.
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