Re: SEV: Taking me to the edge of sanity
A patch ago it was problems with combat that made the turn processing take way too long. That's been pretty much resolved( although one could argue AI combats should still be optimized alot, speed-wise ). The problem now seem to be that the actual 'movement' phase of the AIs seem to take much longer than it did before.
From what I remember, the best turn processing speed was at patch 1.08, i.e. release state, and even that speed wasn't impressive with alot of AIs. I'd be playing the game alot more if it wasn't for the fun-degrading processing times, that's for sure.
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