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Old November 30th, 2006, 10:27 PM
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Default Re: OT: Fiction for my Mod:

Re: Experiencetypes.txt

I suggest some of the following:
- Negative experience per turn
- Generous experience gains.
- A light exponential increase in required points per level (Say, double cost every 2 or 4 levels) to ensure that there is lots of variety among the common ships
- Cool abilities on the high end ships; repair, supply/ordnance generation, bonus damage, extra movement points, sensor power, maintenance reduction, unit launch rate, etc.
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