Quote:
Magister said:
I will take a look and PBW but i'm willing to bet that it is not as automatic and instantaneous as it was the turn processing method for LAN gaming in SEIV.
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By "LAN" are you referring to the built in TCP/IP method for SE4? If you are, actually, as far as SEIV is concerned PBW with the RTC (Real Time Client) is easier to setup, and at least as fast as TCP/IP. In fact for games with many players PBW RTC is much faster than TCP/IP because for some odd reason the TCP/IP sends the game file to each player one at a time. In my experience with games of dozens of players using TCP/IP the first players could be finishing their turns before the last players even could get started on it.
Sadly the RTC does not work yet for SE5 as all the command line options have not yet been implemented. I'm confident they will be though and with some minor tweaks we should be able to get RTC to work for SE5.
Geoschmo, your friendly neighborhood, totally unbiased PBW Admin.
