Re: Whats so bad about the UI????
I think it is a great idea. For components that can be in multiple locations, priority should be inner to outer, finding the first available space. That way you could design the ship with the most vital components first and ending with least vital components. Sure, you'd still probably have to do some component movement manually, but AT's system would cut out a hellova lot of mouseclicks.
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Slick.
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