Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Andres, how is everything coming along ? There's help available if you want it (but you know that already).
Just a few more thoughts from reading your spreadsheets :
- 'Imperializator' sounds like a temporary name for the Imperial colony module. I suggest we use 'Imperial colonial expedition' instead (unless someone has a better idea).
- Is there any particular reason why you believe the Imperial colonization modules should cost less than SEIV standard and the Rebel modules more ? (just curious about this one).
- As long as we are dealing with pre-defined homeworld types (rock oxygen for all human SW races) we could make the gas and ice colony modules more expensive than rock modules, both for the Empire and the Rebels (although the Rebel ice module could be cheaper than the Imperial Version and only slightly more expensive than the Rebel rock colony module - this IMO is better than making the Rebels an ice-planet race).
- Also... Jimbob suggested we add pirate and nomad race types from the P&N mod. How would you feel about this ? I know the Black Sun would make a great pirate race, but I know nothing about P&N.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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