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Old June 17th, 2003, 07:43 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

The idea behind the colonization technology was this:

Ideally colonization should be harder (similar to Proportions) but in a SW scenario uninhabited colonizable worlds, and creating a whole new colony from zero should be of little interest. Most inhabitable worlds should be inhabited by a native neutral.
Imperials use intimidation and troops to subyugate the natives and add the planet to the Empire, an action they sometimes call with the euphemism of "Imperialization".
Rebels are more of a political force that should convince the planets to join them (somekind of Puppet Political Parties).
But of course SE4 can't handle thousands of neutrals, and PPP can be abusive.

Also in starwars the value of any individual planet is relatively insignificant, much like in a large quadran stock SE4 game.

So we have to make some asumptions to make SE4 colonization rules more starwars-like.
Most inhabitable planets are inhabited by "invisible natives", your population only shows the population that is loyal to your empire, not the whole population of the planet, and what looks like fast reproduction is actually your growing control over the planet.

Imperials, with small and cheap "Imperializators" start spreading fast from the beggining.
Rebels on the other hand can't even build a colony ship until they get big enough ships! They must remain hidden witing for their moment, relaying on the cloaking capabilities of the "rebel base" (too bad they can't hide in an out of the way system).

That should make a more starwarish difference between Imperials and Rebels in the early game.

As each race has its own colonization tech, it shouldn't be hard to make the BS and maybe other criminal organizations pirate-like. Perhaps a pirate-like "underground organization" technology can be shared by the Black Sun, Bouny Hunter's Guild (a very requested race), Smuggler's Alliance, ect.

I want to include AOTC races such as the separatists (in the PBW starwars game I played no so long ago, two players had chosen to be the "Techno Union" and the "Kaminoans"), It's a good idea to make them based on the TF but I'd prefer a modified copy rather than a replacement.
Count Dooku and his ships are sure a part of the separatists, but I want to reserve the Firespray for the bounty hunters or "underground organizations".
jimbob, will have their own racial tech with many droid devices, thoug no as many as the droids themselves if they are included as a race.

There are other races from the extended universe I'd also like to add. Such as Ssi-Ruuk, Yevetha, Droids (according to "Therefore I am" IG-88 was attempting to conquer the galaxy, that sounds like a very SE4-like goal)...

I know I had promied this before, but I'll try to get some of the files uploaded soon.

Can you send me or link to the original pics, cleaning the background should be done befoere resizing.
I don't think that the rifles the tuskens used against the pod racers were repeating bLasters. They had long cannons because those were sniper rifles, but they didn't look very powerful. I don't even recall if they were bLasters at all or some kind of slugthrower(conventinal firearms).
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