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Old December 1st, 2006, 08:48 PM

GwyrgynBlood GwyrgynBlood is offline
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Default Re: AI concept of the \'80ies ... why?

Scripting languages for AI aren't necessarily hard to write... just depends on how the AI was setup. Kohan series has always had scriptable AI, TA Spring also has it.

Most AIs in strategy games have their AI scripted in some way, even if it's internal. For example, in your average RTS game, the AI generally gets a basic list of what buildings they need to build what units, and then a basic understanding of how many buildings of each type they should have, and then an idea of what relative number of units to produce. Also things like 'how many units should I stock up before sending out an attack force'.

Of course, those AIs are generally very dumb unless a LOT of effort is put into them.


Best example of 'good' AI I've seen is Virtual Fighter 4. Very good AI that is modeled after real players.
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